![]() ![]() If no creature is found, the code falls back to trash this adds 18% more chance of trash (for both ocean and freshwater crab pots). One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in Fish.xnb. For mariners, there is no chance of junk, and all creatures are equally likely. ↑ 1.0 1.1 1.2 Crab pot contents are determined by CrabPot::DayUpdate.Since the game uses a unique beach map during festival days, items a player has placed on the Beach (Crab Pots, Chests, etc.) may disappear during the Night Market.This makes it much more cost effective to buy crab pots from Willy's starting in Year 2 instead of buying the ingredients, even with the Trapper profession. ![]() However, these prices more than double starting in Year 2 due to the rise in the cost of raw materials, while the purchase price from Willy's Fish Shop remains fixed at data-sort-value="1500"> 1,500g. With the profession, the total cost of materials is data-sort-value="1300"> 1,300g.
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